Tomas Franzese: So has Contra: Rogue Corps been in development since 2017? I decided that it was my chance to get this approved internally, and this is how got approved. When the mini-consoles, the NES Classic and SNES Classic, came out, it was popular with the players, especially the Contra games. Nobuya Nakazato: So actually, I wanted to bring back the franchise for a while, but I needed to get the chance to do it. Why was now the right time to return to the series? Tomas Franzese: In the west, the Contra series had been dormant since the release of Hard Corps: Uprising in 2011. Over the course of our discussion, we discussed everything from the series' return and transition into 3D as well as Google Stadia and if Nakazato-san would like to see Contra characters or Sparkster from Rocket Knight Adventures represented in Super Smash Bros. Nakazato-san is the Executive Producer of Contra: Rogue Corps, and previously served as Director of Contra III: The Alien Wars and Rocket Knight Adventures. A launch event for the game was held this past weekend in Seattle, and Konami flew DualShockers out there to try out the game's campaign and a bit of PvP right before it launched.ĭuring this event, DualShockers was able to sit down with Nobuya Nakazato and his translator to talk about Contra: Rogue Corps. Developed by Toybox Inc., the game releases tomorrow. This new PC, PS4, Xbox One, and Nintendo Switch title is quite different from most Contra games as it plays like a 3D top-down shooter instead of a 2D sidescrolling shooter. At E3 2019, the Contra series made a pretty unexpected return with the release of the Contra: Anniversary Collection and the announcement of Contra: Rogue Corps.
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